![]() Above the map, text announcements appear and you can choose to leave these visible. You can minimize the resources tab but only by two-thirds. On the left is a permanent map with your resources and various currencies displayed to the right. In smaller resolutions or in 4:3 it is even more pronounced. The above image was taken in 2560 x 1440 resolution and you can see already the UI is quite large. ![]() For me, it's manageable since I have a monitor with a 3440 x 1440 resolution, but on a smaller screen, it could easily dominate. The UI is something that may be a sticking point for some. The Stronghold Warlords UI as minimized as possible in 16:9 format. Each scenario will render some Warlords more useful than others. It's worth checking what each offers, as support includes sending food, resources, and even military reinforcements. Each minor Warlord is linked to an animal including ox, pig, horse, and dragon. The benefits vary depending on the type of Warlord you conquer. All you need to do is get the Warlord's health low then stand next to them to accept their surrender. If you're playing a campaign scenario with minor Warlords on your map you can conquer them to gain benefits for yourself. Related: Stronghold: Warlords Demo: Now There's An Army To Command Across the five narratives, there are 31 levels in total, spanning several different ways to play. There's also a fifth economic campaign led by The Scribe. Each Warlord has their own campaign based on their real-life battles. The four historical figures are Thuc Phan, Qin Shi Huang, Genghis Khan, and Toyotomi Hideyoshi. These are complemented by eight minor Warlord archetypes that you can conquer, upgrade, and command. There are four main Warlords that you can control in multiplayer or skirmish campaigns and who also appear in the main questlines.
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