![]() For a compact design, the wall must be also partially underground so as to make the most out of your planting reach. Planting cocoa beans on the 4 sides of a log makes it harder to replant, so a wall of jungle wood makes the fastest design possible. This design is polished, compact and clean yet simple and easy to build (this is only possible in versions before the 1.13, as the waterlogging mechanic lets water pass through cocoa beans without breaking them). Water-harvested farms may also have a single block trunk of some height, but a much higher yield is possible by building walls and allowing the water to cascade over them to scrape off the pods.įully-grown cocoa beans planted on a slate of jungle wood can be flushed using water for a clean and fast harvest. (Other designs raise and lower the trunk in rapid succession but these utilize more complex redstone circuits and are not significantly more useful, cheap or efficient than simpler designs.) Piston designs suffer from universally low yields, somewhat expensive and complex circuit design (compared to alternatives) and general space inefficiency. Pistons either push the trunk, causing the grown beans to be removed, or scrape the beans from the trunk. Piston harvested farms use a single line of jungle logs, planted on all 4 sides with cocoa plants. No designs for a fully automatic farm are available at this time, as you are required to manually place cocoa beans on the jungle log to plant pods, however semi-automatic farms that harvest automatically but still require manual planting are possible and relatively cheap to build.Ĭurrently there is only one major variation of the semi-automatic farm: piston-harvested.įormerly, there was another major variation of the semi-automatic farm: water-harvested, it was broken as of the Update Aquatic due to the waterlogging mechanics, as water can now pass though cocoa without breaking it. At about 80% pod maturity you will almost always see at least a 200% return on your planting. Pods grow quickly, achieving maturity in minutes, each yielding up to 3 beans, each bean making 8 cookies or dying 1 wool brown. This is simpler to plant and harvest, as you are only working in 2 dimensions.īear in mind that extremely large farms are impractical and unnecessary given the speed at which cocoa pods grow and the overall yield of beans from a relatively small planting. Theoretically, TNT would also remove the beans but would be costly to implement and difficult to replant.Īlternatively, a slightly less growing space efficient but overall easier and higher yield design is to build a wall of any arbitrary width, covering both sides with cocoa plants. All automated harvesting relies on these methods. Bear in mind in your farm design that you cannot reach more than 6 blocks up and 4 blocks down from the block on which you are standing, so balancing simplicity of planting/harvesting and maximum yield involves a trench 4 blocks deep and jungle wood blocks protruding 6 blocks above ground.Ĭocoa beans will break if the bean itself is hit by the player or a piston, if the jungle wood itself is pushed by a piston, if water occupies the same space as the growing bean, or if the jungle wood block is destroyed. Vertical farms are more space and yield efficient, however they are progressively more difficult to replant and harvest the taller they are. This can be repeated vertically and horizontally (overlap by 1 square horizontally or laterally when repeating this pattern) to create larger farms. Every dig and place will result in the surrounding 4 fences (if they exist) being checked and updated if necessary as well.An optimal arrangement for a non-automated cocoa bean farm is: Whenever you place or dig a fence, this mod will determine if the fence you just placed will connect to 2 or more adjacent fences or walls, if it will it places the fence which only connects to fences, otherwise it places the fence which connects to all nodes. My Solutionīetter fences overrides default fences and walls and replaces them with 2 fence types, one which connects to all nodes and one which only connects to other fences and walls. This made total sense, but it was still frustrating because the only 2 options (fences that connect to all nodes and fences that connect to only fences) both look terrible in some situations. So, I submitted a PR to make fences connect to all nodes, and it was promptly closed because running fences along a cobble wall would look terrible. Recently I was building a house and was quite frustrated that my fence nodes wouldn't connect to the mossy cobblestone: A Minetest mod which solves the fence connection problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |