![]() ![]() This multiplayer system also works with the Nintendo Wi-Fi Connection and lets players designate other players as “Rivals” or “Friends.” Power-Ups Each player chooses from a list of the seven hunters that appear in the game and battle each other in various maps with various objectives. Metroid Prime: Hunters returns a dynamic multiplayer experience to the Prime series after its introduction in Metroid Prime 2: Echoes. ![]() Even jumping requires a quick double-tap of the screen (though the other shoulder button can also be used in "Dual Mode"). Switching between weapons requires opening a menu on the touch screen and picking the desired weapon. Transforming into the Morph Ball, for example, requires a tap of the Morph Ball icon on the touch screen. Regardless of control type, several of the games main items are located on the touch screen and the user always fires with the L button (or R for lefties). The left-hand option has the user moving with the A/B/X/Y buttons and aiming with their left hand. Choosing the right-hand option has the user moving with the D-Pad on the left of the DS and aiming with their right hand on the Touch Screen. The game also accounts for right- and left-handedness and offers both of these options for each control type. This control type allows for more precise aiming and has the stylus next to the Touch Screen the whole time. The user moves around with the D-pad (or A/B/X/Y for lefties) and uses the Touch Screen to aim dragging the stylus up to aim up, down to aim down, etc. The "Stylus Mode" option uses the D-Pad and Touch Screen in a sort of "point and click" control style. The main shortcomings for this control setting are the lack of precision coupled with the difficulty to access the ever-necessary touch screen. The configuration works fairly well, despite not being actual joysticks. The "Dual Mode" option uses D-Pad in conjunction with the A/B/X/Y buttons to try to emulate the dual-stick configuration of most console shooters: move with one stick, aim with the other only in this case, the "sticks" are buttons. Metroid Prime: Hunters gives the player the choice between two different control options. Samus's own "signature weapon" is the Missile Launcher.
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